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3ds Max - uhlelo olusetshenziselwa imisebenzi eminingi yokudala. Ngosizo lwalo ludalwa njengendlela yokubukwa kwezinto zokwakha, ne-kathathu namavidiyo aphikisayo. Ngaphezu kwalokho, i-3D Max ikuvumela ukuba wenze imodeli emithathu-ntathu cishe cishe yinkimbinkimbi kanye nezinga lemininingwane.

Abaningi abaqeqeshiwe abathintekayo kwihluzo ezintathu, bakha izinhlobo ezinembile zezimoto. Lokhu kuyinto ejabulisayo kakhulu, okuyinto, ngendlela, engakusiza ukuba wenze imali. Ukwenza imidwebo yemoto ngokufaneleko kudingekile phakathi kwama-visualizers kanye nezinkampani zemboni yevidiyo.

Kulesi sihloko sizokwethula inqubo yokumisa imoto ngo-3ds Max.

Landa inguqulo yakamuva ye-3ds Max

I-car styling ema-3ds max

Ukulungiselela izinto zokusetshenziswa

Ukwaziswa Okuwusizo: Amakhadi Ashisayo kuma-3ds Max

Unqume ukuthi iyiphi imoto ofuna ukuyifaka. Ukuze imodeli yakho ibe nesilinganiso esiphezulu nesimo sokuqala, thola imidwebo eqondile ye-intanethi yemibono yemoto. Ngokusho kwabo uzolingisa yonke imininingwane yemoto. Ngaphezu kwalokho, gcina izithombe eziningi ezinemininingwane yemoto ngangokunokwenzeka ukuze uqinisekise imodeli yakho nomthombo.

Vula ama-3ds Max bese ubeka imidwebo njengemvelaphi yokulinganisa. Yakha indaba entsha yomhleli wezinto ezibonakalayo bese ubela umdwebo njengemephu ehlukile. Dweba into yendiza bese usebenzise izinto ezintsha kulo.

Gcina ithrekhi yobukhulu nobukhulu bomdwebo. Imodeli yezinto ezihlala njalo iqhutshwa ngesilinganiso esingu-1: 1.

Ukulinganisa umzimba

Uma udala umzimba wemoto, umsebenzi wakho oyinhloko ukulinganisa umshini we-polygonal obonisa ubuso bomzimba. Udinga nje ukulinganisa isigamu sokunene noma kwesokunxele somzimba. Bese sebenzisa i-Symmetry modifier kuyo futhi kokubili ama-halves emoto uzoba olinganiselwe.

Indalo yomzimba ilula kakhulu ukuqala ngamagceke wesondo. Thatha ithuluzi le-Cylinder bese ulidweba ukuze uvumelane ne-front arch ngesondo. Guqula into ibe yi-Editable Poly, bese usebenzisa umyalo we- "Faka" ukudala imiphetho yangaphakathi bese ususa ama-polygoni engeziwe. Amaphoyinti abangela ukulungisa umdwebo ngesandla. Umphumela kufanele usebenze, njengaku-skrini.

Letha izintambo zibe into eyodwa usebenzisa ithuluzi lokunamathisela bese uxhuma ubuso obhekene nomyalo othi "Ibhuloho". Hambisa amaphuzu wegridi ukuphinda i-geometry yemoto. Ukuvimbela amaphuzu ekuwa ngaphandle kwezindiza zabo, sebenzisa umhlahlandlela we "Edge" kumenyu yegridi ehlelwe.

Ukusebenzisa amathuluzi okuthi "Xhuma" nethi "i-Swift loop" uthathe igridi ukuze ubuso bayo buhambisane nokusikeka komnyango, ukushayela kanye nokufaka umoya.

Khetha imiphetho engapheli yegridi elandelwayo bese uyikopisha ngenkathi ubambe inkinobho ethi "Shift". Ngakho-ke, ukwakha umzimba wemoto kuyatholakala. Ukuhambisa amaphethelo namaphuzu wegridi ngezindlela ezihlukile, yakha i-rack, hood, bumper kanye nophahla lwemoto. Amaphuzu ahlanganisa nomdwebo. Sebenzisa isiphequluli se- "Turbosmooth" ukuze ubusheleleze umshini.

Futhi, usebenzisa amathuluzi we-polygonal modeling, izingxenye ze-plastic bumper, izibuko ezingemuva, izibambo zomnyango, ukudonsa amapayipi kanye ne-grille.

Uma umzimba ulungele ngokugcwele, usethe ubukhulu bayo nge-Shell "modifier futhi ulingise ivolumu yangaphakathi ukuze imoto ingabonakali obala.

Amafasitela emoto adalwe esebenzisa ithuluzi lombhalo. Amaphuzu we-Anchor kumele ahlanganiswe nemiphetho yemidwebo ngesandla futhi asebenzise i-modifier "Surface".

Njengomphumela wazo zonke izenzo ezenziwe, lo mzimba kufanele uqale kanje:

Okuningi mayelana nokulinganisa kwe-polygonal: Indlela yokunciphisa inani lama-polygoni kuma-3ds Max

I-headlight styling

Ukwakhiwa kwezimpawu ezibonakalayo kunezigaba ezimbili - ukulinganisa, ngokuqondile, amadivaysi okukhanyisa, indawo ebonakalayo yesikhanyiso kanye nengxenye yayo yangaphakathi. Ukusebenzisa umdwebo nezithombe zezimoto, yenza izibani usebenzisa i- "Editable Poly" ngesisekelo se-cylinder.

Ubuso be-headlamp ludalwe besebenzisa ithuluzi elithi "Isiza", liguqulwe ibe igridi. Vula igridi ngeThuluzi lokuxhuma futhi uhambise amaphuzu ukuze benze ubuso. Ngokufanayo yenza i-surface yangaphakathi ye-headlamp.

Isitayela samasondo

Isondo lingahle lenziwe ku-disk. Yenziwa ngesisekelo sesilinda. Yinike isibalo sobuso obungu-40 futhi uguqulwe kwisigaxa se-polygon. Okhulumela isondo uzohlungwa kusukela kuma-polygons akha i-cylinder head. Sebenzisa umyalo we- "Exrude" ukuze udlulise izingxenye zangaphakathi ze-disk.

Ngemuva kokudala i-mesh, nika isiphequluli se "Turbosmooth" entweni. Ngokufanayo, yakha ngaphakathi ngaphakathi kwe-drive ngamantongomane akhulayo.

Isondo lesondo lenziwe ngokufaniswa ne disk. Okokuqala, udinga futhi ukwakha isilinda, kodwa izingxenye eziyisishiyagalombili kuphela zizokwazi lapha. Ukusebenzisa umyalo we- "Insert", yakha isikhala ngaphakathi kwetayitha bese uyinika "Turbosmooth". Beka ngqo eduze kwediski.

Ukuze uthole ubuchwepheshe obuningi, faka uhlelo lwe-braking ngaphakathi kwesondo. Ngokuzikhethela, ungakha ingaphakathi lemoto, izakhi zazo ezizobonakala ngamafasitela.

Ekuphethweni

Ngomqulu wendaba eyodwa kunzima ukuchaza inqubo eyinkimbinkimbi yemodeli ye-polygonal yemoto, ngakho-ke ekuphetheni sinikeza imigomo eminingi ejwayelekile ngokudala i-auto nezici zayo.

1. Hlanganisa njalo imiphetho eduze nemiphetho yesici ukuze i-geometry ingabi yinkimbinkimbi ngenxa yesikhanyiso.

2. Ezintweni okumele zihlanjululwe, ungavumeli ama-polygoni ngamaphuzu amahlanu noma ngaphezulu. Ama-polygons amathathu namanothi amane atholakala kahle.

3. Lawula inani lamaphuzu. Uma uzihlanganisa, sebenzisa umyalo we "Weld" ukuwahlanganisa.

4. Izinto eziyinkimbinkimbi zihlukaniswe zibe yizingxenye eziningana futhi zibalinganisa ngokwahlukana.

5. Uma uhambisa amaphuzu ngaphakathi, sebenzisa i-Edge guide.

Funda ku-website yethu: Isofthiwe ye-3D-modeling

Ngakho, ngokwemigomo jikelele inqubo yokumisa imoto. Qala ukwenza okukuyo, futhi uzobona indlela okungajabulisa ngayo lo msebenzi.