10 imidlalo embi kakhulu kwi-PC, lapho amadolo akho azozamazama khona

Phakathi kwama-gamers kukhona abathandi abakhathaza imizwa yakho. Labadlali bakhetha uhlobo oluthile lwe-horror, olugxilisiwe lapho ungabhekana nakho okwesabekayo kukho konke ukubonakala kwalo. Imidlalo embi kunazo zonke ku-PC izokwenza amadolo akho athuthumele futhi isikhumba sakho sizoba yi-goosebumps.

Okuqukethwe

  • Ububi bokuhlala
  • I-Silent hill
  • F.E.A.R.
  • Isikhala esifile
  • Amnesia
  • Isihambi: Ukuhlukanisa
  • Funda
  • Ububi ngaphakathi
  • Izingqimba zokwesaba
  • Alan wake

Ububi bokuhlala

Uchungechunge lwe-Resident Evil lunezinhlelo ezingaphezu kwezingu-30, phakathi kwazo izingxenye ezintathu zokuqala, izambulo ezivuliwe kanye ne-RE 7, okufanele zibhekwe njengezimbi kakhulu.

Uchungechunge lwe-Resident Evil kusuka ku-studio yaseJapane i-Capcom lusemvelaphi yohlobo oluthile lwe-horror, kodwa akusilo umlandeli walo. Sekuyiminyaka engaphezu kwamashumi amabili, amaphrojekthi mayelana namaZombi kanye nezikhali zezinto eziphilayo ayenesabisa abadlali abanomphefumulo ocindezelayo, umuzwa wokushushiswa njalo nokuntuleka okungapheli kwemithombo ethembisa ukuhlala bengenakho ikhono lokuzivikela kwabafileyo.

I-Resident Evil 2 yakamuva isetshenziswe ukuthi lolu chungechunge lusakwazi ukwesaba umdlali wanamuhla, elingwa ngabaningi be-indie horror abadlali abememezayo. I-RE igxila emkhathini okwenza i-gamer izwe ijeziswe futhi ibhekwe. Emsila akubulawe ngaso sonke isikhathi umshini wokufa, kodwa ngaseceleni kukhona enye i-monster elinde isisulu.

I-Silent hill

I-Pyramid Head eyaziwayo ilandela i-protagonist ye-Silent Hill 2 kuwo wonke umdlalo - ngesizathu esihle.

Ngesikhathi umqhubi omkhulu u-Resident Evil wehlelwa ukwehla. Kodwa-ke, kuze kube manje, ingxenye yesi-2 yeSilent Hill ye-studio yaseJapane i-Konami ibhekwa njengenye yezemidlalo ezivelele kakhulu emlandweni wembonini. Le phrojekthi iyi-horror yakudala yokuphila ngokucwaninga kwensimu, ukucinga izinto nokuxazulula imfucuza.

Likude kakhulu nezilo nezindawo ezizungezile ezibizwa ukuba zithumele lapha, kodwa ifilosofi nokuklama kokwenzekayo. Idolobha likaSilent Hill liba yisihlengo somlingiswa oyinhloko, lapho ehamba khona ekuphikeleni ekuqaphelisweni nasekwamukelweni kwezono zakhe. Futhi isijeziso sezenzo yizidalwa ezimbi, okuyizinto ezizimele zokuhlupheka kwengqondo kweqhawe.

F.E.A.R.

Ukuxhumana kuka-Alma kanye nomlingisi oyinhloko yisisusa esiyinhloko salolu chungechunge.

Kubonakala sengathi uhlobo lokudubula luhambisana kabi kabi ebhodleleni elilodwa ngesibindi. Imidlalo eminingi isebenzisa ama-boo-moments ahloniphekile, okucasula kakhulu kunokusabisa umdlali. Yiqiniso, abathuthukisi be-F.E.A.R. ikwazi ukuhlanganisa ukudubula okunamandla okukhulu nokushaqeka okukhulu okwesabekayo okudalwe ukubukeka kwentombazane eseduze nomdlali namakhono aphikisayo ka-Alma Wade. Isithombe, okunye okusikhumbuza umphikisi "Bell", ilandela umlingisi oyinhloko - i-ejensi yenkonzo yokulwa nezimo ezingaphezu kwemvelo - kulo lonke umdlalo, emphoqelela ukuba ahlukane nazo zonke izigqoko.

Ama-Ghosts, imibono kanye nezinye ukuphazamiseka kweqiniso kwenza i Bhalobhasha ye-perky ibe yinto yangempela. Ingxenye yokuqala yomdlalo ibhekwa njengesibi kakhulu kulo lonke uchungechunge, ngakho-ke kufanelekile ukunaka.

Isikhala esifile

U-Isaac akayena umuntu wezempi, kodwa unjiniyela onomshini olula owadingeka asinde esimweni sokwesaba kwangempela.

Ingxenye yokuqala yeHack Space Space horror eyenza abadlali baphinde babheke ukuxubana kwesenzo nokwesaba. Izilo zasendaweni zimbi kunanoma iyiphi inkinga yezezimali: okusheshayo, eyingozi, engenakulinganiswa futhi elambile kakhulu! Umkhathi wobumnyama obuphelele kanye nokuzihlukanisa nomhlaba wangaphandle unamandla okushaya i-claustrophobic, ngisho naphakathi kwama-gamers anezinzwa ezinamandla kakhulu.

Endabeni, umlingisi oyinhloko u-Isaac Clark kumele aphume emkhunjini wesikhala ogcwele ama-necromorphs, okwakuvele abe ngabameli beqembu. I-sequel kanye nengxenye yesithathu yomdlalo yenza isikhangiso kumqhubi, kepha ngesikhathi esisodwa kwahlala amaphrojekthi amahle kakhulu. Futhi Isikhala sokuQala sokuqala sisabhekwa njengenye yezinto ezesabeka kakhulu zaso sonke isikhathi.

Amnesia

U-Amnesia ubonisa ukuthi ukuzivikela phambi kwe-monster kungaba kubi nakakhulu kune-monster

Iprojekthi ye-Amnesia yaba yindlalifa ye-gameplay kanye nemibono ye-Penumbra trilogy. Lokhu kwesabeka kwabeka izisekelo zaso sonke isiqondiso kulolu hlobo. Umdlali akavikelekile futhi akavikelanga ngaphambi kokuba izilo zilengaze.

E-Amnesia kuyophatha umuntu oza kuye enqabeni engaziwayo endala. Umlingisi oyinhloko akakhumbuli lutho, ngakho akakwazi ukuchaza ukuhamba okuhambayo: izilo ezimbi zihamba emakhanini, ezingenakunqotshwa, i-monster engabonakali ihlala engaphansi, futhi ikhanda lakhe lichotshiwe ngezwi lakhe langaphakathi. Indlela yodwa yokuqhubekela phambili endabeni ukulinda, ukufihla bese uzama ukuthi ungahambi kahle.

Isihambi: Ukuhlukanisa

U-Alien odumile uyadumala, futhi akukho Predator oyosindisa umlingisi oyinhloko

I-Project Alien: Ukuhlukaniswa kwempahla kwathatha konke okungcono kakhulu kusuka ku-Dead Space ne-Amnesia, ngokuhlanganisa ngobuciko isitayela nemidlalo yemidlalo yale midlalo. Sibhekene nesibindi esihlokweni sesikhala, lapho umlingisi oyinhloko engakwazi ukusiza khona ngaphambi kokuba uMngane, ozingela intombazane, kodwa ngesikhathi esifanayo angalwela izilo ezincane.

Le phrojekthi ibhekene nesimo esesabekayo nesicindezelayo esihlala sigxilile. Lona umoya wokudabuka okwenza abakhalayo baphumelele kakhulu! Sekuyisikhathi eside uzokhumbula konke ukubukeka koMfokazi, ngoba njalo ufika ngokungalindelekile, futhi ukucabanga kokuvakashelwa kwakhe okusheshayo kubangela ukuthuthumela emadolweni nokushaya kwenhliziyo ngokushesha.

Funda

Amakamelo afakiwe avuselela ukwesaba futhi afuze ingqondo, futhi ama-robot ahlakaniphile asebenzisa ukuvilapha komdlali

Ummeli wesimanje wesimo esiyingozi sokusinda sitshela ngezenzakalo ezesabekayo esiteshini esikude PATHOS-2, esitholakala ngaphansi kwamanzi. Abalobi bakhuluma ngalokho okungenzeka uma ama-robots aqala ukuthola izici zobuntu futhi anqume ukuthatha abantu.

Le phrojekthi isebenzisa izakhi ze-gameplay ezijwayele kubadlali abavela ku-Penumbra nase-Amnesia, kodwa ngemigomo eqondile isifikile ezingeni eliphakeme kakhulu. Ngamahora amaningi okuhamba kufanele ube, ukulwa nokusaba, ukufihla ezitheni, uzama ukusebenzisa zonke izingxenyeni ezimnyama njengendawo yokukhosela ephephile.

Ububi ngaphakathi

Indaba kababa efuna ingane yakhe, ekunqobeni ukwesaba kwezwe elingakaziwa manje, kuzokuthinta izinyembezi futhi kusabise wena ukuba uhlasele

Omunye wabathuthukisi be-Resident Evil, uShinji Mikami, ngo-2014 ubonise umhlaba ukuthi indalo yakhe entsha yenzalo. Okubi ngaphakathi kungumdlalo ojulile wefilosofi oveza ngokungaqondakali kwawo, ukungemvelo nokuhle. Ubeka ingcindezi phezu kwesakhiwo se-psyche nokudideka, nezindlovu ezesabekayo, nomlingiswa oyinhloko obuthakathaka, ovame ukukwazi ukunikeza ukuphikisa okufanelekayo kwezitha.

Ingxenye yokuqala ye-Evil Inaphakathi yayiphawuleka ngokugxila ekuhloleni umhlaba nokuhlangana nezilo ezingavamile nezesabisayo lapho umdlalo wesibili wochungechunge usebenza kakhulu, kodwa usaqhubeka. Okunye ukushaqeka kweJapan okuvela eTango kubakhumbuza umsebenzi wokuqala kaMikami, ngakho-ke akungabazeki ukuthi bobabili abadlali abasha nabalandeli be-horror endala yokusinda bayokwesaba.

Izingqimba zokwesaba

Izindawo zegeyimu zishintsha ngakwesokudla ngaphambi kwamehlo akho: izithombe, ifenisha, amadonsa abonakala ephila

Omunye wemidlalo embalwa ye-indie engenza ukuphumelela kohlobo olwesabekayo. Imbonini yemidlalo ingakaze ibone inhlanhla enjalo engokwenyama yengqondo.

Izwe elisezinhlakeni zesaba: indawo yegeyimu ingashintsha ngokuzumayo, idideka umdlali kumakhansela amaningi kanye nemikhawulo efile. Futhi izinqumo ze-Victorian nezindlela zokuklama zicindezela kakhulu ukuthi uphinde uzame ukungaphenduki ukuze ungesabi ngenxa yokubukeka okungalindelekile okulandelayo ngemuva kwesisha esisha noma isivakashi esingamukelwa.

Alan wake

Kungenzeka yini ukuthi u-Alan Wake ucabange ukuthi ngokudala abalingiswa bemisebenzi yakhe, uzobahlupha ekuhluphekeni okuphakade

Indaba yomlobi u-Alan Wake igcwele izembatho nokushiya. I-protagonist emaphupheni akhe, njengokungathi ehamba emakhasini emisebenzi yakhe siqu, ebhekene nezinhlamvu zamanoveli, ezingahlali zanelisekile ngezimo zomlobi.

Ukuphila kuka-Alan kuqala ukuphuka lapho amaphupho ephuka empilweni yangempela, engozini yokuphepha komkakhe u-Alice. U-Alan Wake ukwesaba ngokukholelwa nokuzibonakalisa: umlingisi, njengomdali, uzizwa enecala ngaphambi kwamaqhawe emisebenzi, kodwa kubonakala sengathi akakwazi ukuthola ulimi olufanayo nabo. Into eyodwa kuphela ehlala - ukulwa noma ukufa.

Amaphesenti ayishumi emidlalo ye-PC embi kakhulu izonikeza imizwelo engenakulibaleka kanye nemizwa kubadlali. Lezi amaphrojekthi amangalisayo anecebo elithakazelisayo ne-gameplay ethakazelisayo.