Icala lokusolakala ukuthi liqale ngokungenakuphumelela kwe-Star Wars Battlefront II.
I-studio yaseSweden e-DICE, ene-Electronic Arts, ilahlekelwe ngabasebenzi abangaba ngu-10% ngonyaka odlule, noma abantu abangaba ngu-40 abangaphezu kuka-400. Kodwa-ke, ngokweminye imibiko, le nombolo iphansi kunenani langempela.
Izizathu ezimbili zokuhamba kwabathuthukisi kusuka ku-DICE zibizwa. Owokuqala ukuncintisana nezinye izinkampani. E-Stockholm, iNkosi ne-Paradox Interactive zikhona isikhathi esithile kakade, futhi amahhovisi asanda eSweden nawo avula ama-Epic Games no-Ubisoft. Kubikwa ukuthi iningi labasebenzi be-DICE labadala beza kulezi zinkampani ezine kuphela.
Isizathu sesibili sithiwa ukudumazeka okwamanje (ngenkathi i-Battlefield V ilungiselela ukukhululwa) studio yeprojekthi - i-Star Wars Battlefront II. Ekuphumeni, lo mdlalo ubhekana nokugxeka ngenxa ye-microtransactions, ne-Electronic Arts abayithuthukisile ukuthuthukiswa ngokuphuthumayo umkhiqizo ovele usukhishiwe. Mhlawumbe, abanye abathuthukisi bathatha lokhu njengokuhluleka komuntu siqu futhi banquma ukuzama isandla sabo kwenye indawo.
Abameli be-DICE ne-EA abazange baphawule ngalolu lwazi.