Ukulinganisa i-polygonal ingenye yezindlela ezithandwa kakhulu nezingajwayelekile zokudala imodeli emithathu. Ngokuvamile, lokhu kwenziwa ngokusebenzisa uhlelo lwe-3ds Max, ngoba lunesikhombimsebenzisi esihle kanye nemisebenzi eminingi.
Ngokwemodeli emithathu, ama poly poly (high poly) kanye nama poly poly (poly poly) ahlukene. Iyokuqala ibonakala nge-geometry ngqo ye-model, amabhontshisi abushelelezi, imininingwane ephezulu, futhi ijwayele ukusetshenziselwa ukubona izithombe ezibonakalayo, izithombe zangaphakathi nezangaphandle.
Indlela yesibili itholakala embonini yokudlala, izithombe, nokusebenza kumakhompyutha wamandla aphansi. Ngaphezu kwalokho, amamodeli asezingeni elincane asetshenziselwa izigaba eziphakathi kokudala izigcawu eziyinkimbinkimbi, kanye nezinto ezingadingi imininingwane ephakeme. Imodeli iyinto engokoqobo ngosizo lwezingubo.
Kulesi sihloko sizobheka indlela yokwenza imodeli ibe nama-polygons ambalwa ngangokunokwenzeka.
Landa inguqulo yakamuva ye-3ds Max
Ukwaziswa Okuwusizo: Amakhadi Ashisayo kuma-3ds Max
Indlela yokunciphisa inani lama-polygoni kuma-3ds Max
Ngokushesha wenze ukubhuka ukuthi ayikho indlela "yezinye izikhathi" zokuguqula i-high-poly model ibe yi-low-poly eyodwa. Ngokusho kwemithetho, umfaki-zimodeli kufanele ekuqaleni enze into ethile kumininingwane ethile. Shintsha ngokunembile inani lamaphonkoni singakwazi kuphela kwezinye izimo.
1. Run 3ds max. Uma ingafakwa kukhompuyutha yakho, sebenzisa imiyalo kwiwebsite yethu.
Ukuhamba: Indlela yokufaka ama-3ds Max
2. Vula imodeli eyinkimbinkimbi nenani elikhulu lama-polygoni.
Kunezindlela eziningana zokunciphisa inani lama-polygoni.
Ipharamitha elinciphisa ukunciphisa
1. Khetha imodeli. Uma iqukethe izakhi eziningana - yihlanganise futhi ukhethe isici ofuna ukunciphisa inani lama-polygons.
2. Uma i-Turbosmooth noma i-Meshsmooth kuhlu lwama-modifiers asetshenzisiwe, khetha it.
3. Yehlisa ipharamitha ye "iterations". Uzobona ukuthi inani lama polygoni lizokwehla kanjani.
Le ndlela iyona elula, kodwa inemiphumela - hhayi yonke imodeli inehlu olulondoloziwe lwezinguquko. Ngokuvamile, selivele liguqulwe libe yisigayela se-polygonal, okungukuthi, "akukhumbuli" ukuthi noma iyiphi i-modifier isetshenzisiwe kuso.
Ukulungiswa kweGridi
1. Ake sithi sinomodeli ngaphandle kohlu lwama-modifiers futhi unamapoloni amaningi.
2. Khetha into bese uyinika isichazamazwi se "MultiRes" ohlwini.
3. Yandisa uhlu lwe-modifier bese uchofoza kuwo "Vertex". Khetha wonke amaphuzu ale nto ngokucindezela i-Ctrl + A. Chofoza inkinobho yokukhiqiza phansi kwefasitela lokuguqula.
4. Emva kwalokho, ulwazi ngenani lamaphoyinti axhunyiwe kanye nephesenti yenyunyana yabo izotholakala. Vele ukunciphisa ipharamitha "ye-Vert amaphesenti" ngemicibisholo ezingeni elifunayo. Zonke izinguquko kumodeli zizoboniswa kweso!
Ngalendlela, igridi cishe ayinakulinganiswa, i-geometry yento ingase iphazamiseke, kodwa ezimweni eziningi le ndlela ikulungele ukunciphisa inani lama-polygoni.
Sikukwazisa ukuba ufunde: Izinhlelo ze-3D-modeling.
Ngakho sibheke ngezindlela ezimbili zokwenza umshini we-polygonal wenziwe lula ku-3ds Max. Sithemba ukuthi lesi sifundo sizokuzuzisa futhi sikusize ukudala onobuhle bezithombe ze-3D.