Indlela yokusebenzisa imidwebo ema-3ds max

Ukubhala imiyalezo kuyinkqubo engaphezu kwesikhombisi (hhayi nje kuphela!) Abafanisi bephula amakhanda abo. Kodwa-ke, uma uqonda izimiso eziyisisekelo zokubhala futhi uwasebenzise ngendlela efanele, ungakwazi ukuthutha kanye nokuthungwa amamodeli kunoma yisiphi isinkimbinkimbi ngekhwalithi ephakeme futhi ngokushesha. Kulesi sihloko sizobheka izindlela ezimbili zokuthumela umbhalo: isibonelo sento enejamo yejometri elula nesibonelo sezinto eziyinkimbinkimbi ebusweni obungavamile.

Ukwaziswa Okuwusizo: Amakhadi Ashisayo kuma-3ds Max

Landa inguqulo yakamuva ye-3ds Max

Ibonisa ukuthumela umbhalo kuma-3ds max

Ake sithi usuvele une-3ds Max efakwe futhi usulungele ukuqala ukuthumela umbhalo. Uma kungenjalo, sebenzisa isixhumanisi ngezansi.

Ukuhamba: Indlela yokufaka ama-3ds Max

Ukubhala umbhalo okulula

1. Vula ama-3ds Max bese udala izimbalwa ezimbalwa: ibhokisi, ibhola ne-cylinder.

2. Vula umhleli wezinto ngokucindezela ukhiye "M" bese udala indaba entsha. Akunandaba ukuthi i-V-Ray noma impahla ejwayelekile, siyidala kuphela ngenhloso yokubonisa kahle ukuthungwa. Nika ikhadi "I-Checker" kwisihluthulelo esithi "Ukusabalalisa" ngokukukhetha ku-"standart" ukuphuma ohlwini lwamakhadi.

3. Nika ukwaziswa kuzo zonke izinto ngokuchofoza inkinobho ethi "Yika impahla ekukhethweni". Ngaphambi kwalokhu, sebenzisa inkinobho "Bonisa izinto ezibunjiwe ku-viewport" ukuze ubonise imininingwane efasiteleni lesithathu.

4. Khetha ibhokisi. Faka isicelo se-"UVW Map" isichazamazwi kuso ngokukukhetha ohlwini.

5. Qhubekela ngqo ekuthumeleni imiyalezo.

- Esigabeni esithi "Imephu" sibeka iphuzu eduze "nebhokisi" - ukuthungwa kutholakala kahle.

- Ngezansi kukhona ubukhulu bokuthutha noma isinyathelo sokuphinda iphethini. Esikhathini sethu, ukuphindaphinda kwephethini kulawulwa, ngoba iKhadi lokuhlola liyinkambiso, hhayi i-raster.

- Uhlanga oluphuzi olwenza into yethu "i-gizmo", indawo lapho i-modifier isenza khona. Ingasuswa, ijikelezwe, ifakwe, igxile, ifakwe ezinkampanini. Ukusebenzisa i-gizmo, ukuthungwa kufakwa endaweni efanele.

6. Khetha i-sphere bese ulinika "umhleli we-UVW".

- Esigabeni esithi "UkuMephu" usethe iphuzu ngokuphambene nalokho "Okushiwo". Ukuthungwa kuthatha uhlobo lwebhola. Ukuze wenze kubonakale kakhudlwana, ukwandisa umgodi weseli. Imingcele ye-gizmo ayifani nebhokisi, ngaphandle kokuthi i-gizmo yebhola izoba nomumo ohambelanayo.

7. Isimo esifanayo nesilinda. Ukumisela i-modifier "I-UVW Map", setha uhlobo lokubhala umbhalo "I-Cylindrical".

Lena yindlela elula yokuthutha izinto. Cabangela inketho eyinkimbinkimbi.

Ukubhala umbhalo

1. Vula isiteji esinesimo esiyinkimbinkimbi ku-3ds Max.

2. Ngokufanisa nesibonelo esedlule, yakha imininingwane ngekhadi le "Checker" futhi uyinikeze into. Uzobona ukuthi ukuthungwa akulungile, futhi ukusebenzisa "i-UVW Map" ishintsho akuniki umphumela oyifunayo. Okufanele ukwenze

3. Faka isicelo se-modifier "I-UVW Mapping Clear" into, bese "Yehlisa i-UVW". I-modifier yokugcina izosisiza ukuthi senze ukuskena komhlaba ukuze sisebenzise ukuthungwa.

4. Yiya ezingeni le-polygon bese ukhetha wonke amapoloni wezinto ofuna ukuthungwa.

5. Thola isithonjana se-"Pelt map" ngesithombe sesikhumba lesikhumba kubha yamathuluzi eskena bese uchofoze kuso.

6. I-editor enkulu neyinkimbinkimbi iyovula, kodwa manje sinesithakazelo kuphela ekusebenzeni kwamapoloniki elula nokuphumula. Cindezela ngenye indlela "Pelt" ne "Relax" - i-sweep izokhishwa. Uma ngokucophelela ihlehlisa, ngokugcwele ukuthungathwa kuzoboniswa.

Le nqubo i-othomathikhi. Ikhomphyutha ngokwazo inquma indlela engcono yokubhebhezela phezulu.

7. Ngemva kokufaka isicelo sokuthi "Ungagudluli i-UVW" umphumela ungcono kakhulu.

Sikukwazisa ukuba ufunde: Izinhlelo ze-3D-modeling.

Ngakho sazi ukululayela nokubhala okunzima. Hlanganisa njalo ngangokunokwenzeka futhi uzoba yizibonelo zangempela zemodeli ezintathu!